![]() ![]() You can continue to hold a parry for hitlag’s entire duration, extending it up to 22 percent. Parry extension: When you parry there is minimum duration it remains active (24 frames) that extends the hitlag and parry.The risk of this method is upon missing the ball, you perform the entire taunt animation and are vulnerable for the duration. – Getup attack: You perform a getup taunt with a huge catch hitbox where if the ball is in the vicinity as you get up, the ball is given to you as if you were serving it. – Bunt getup: You get up with an invulnerable bunt. – Neutral getup: You get up slowly with some invulnerability, but cannot actively swing for some frames. ![]() After a knockdown, you have three options to use on getup: Getup: Taking damage to your health will either make you flinch, or knock you down if the ball is >30 speed.You have 120hp, and damage taken is 1:1 to ball speed, at a minimum of 30 damage taken. Health: Whilst Blaze still maintains its stocks format in matches, there is now a health mechanic to alleviate the old instant losses to low ball speed shenanigans.If you do not want to accidentally fast fall whilst spiking, hold jump. They can be used both offensively and defensively, thanks to the unique hitbox and the three angle options that rarely allow for full coverage. Spike has its own set of angles that differ greatly per character, but share the characteristics of one straight down angle, and angles that go forwards or backwards relative to the orientation of the character. Spikes: A new swing attack that has a hitbox beneath you, performed by pressing down and swing.So if you’re coming over from LL1 there’s a few core mechanic differences between both games: Mecha Soul’s compact image showing hitbox/hurtbox of doombox and dice Metaphist’s fantastic angle simulator [(which I will be pulling a lot of displayed information from) Ok before we dive into fundamentals and improving yourself at Blaze, I’d like to shout out a couple resources that will help you get a better understanding of what I’ll be covering: A cute twist on the Nuclear Nourishment outfit, but the needles go just as deep.Following our totes widely acclaimed guide for Lethal League 1, this guide will attempt to improve your fundamentals being positioning, opponent awareness, coverage and character knowledge. A dark nurse themed outfit with a biohazard spinal fluid injection arm. In between vats filled with spinal cords that didn't seem human, she found what she was looking for. She didn't care much about the subject as she did for the high tech equipment they had made for it that was supposedly stashed away in an underground South Shine City facility. Having found no trace of such a patient while going through the records, she instead found out about certain classified medical experiments. Seeing the potential in Dust & Ashes, Toxic took on an odd-job in the West Shine City Hospital to find out more about the person Dust was before his amnesia. Toxic has a network of graffiti writers spread out over the city that give her the lowdown on all the happenings in the streets. She sports a huge mechanical arm, loaded with spray cans, which she uses to compete and paint wherever she pleases.
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